Every module in Floppa Client — documented, described, and organized by category. Built for Hypixel Skyblock dungeons.
Puzzle solvers, secret collectors, boss tools, and party utilities — Floppa Client's dungeon category automates the hardest parts of every Catacombs floor.
Plays a distinct audio cue the moment a dungeon secret enters your interaction range, so you never miss one on a fast run.
Automatically collects nearby dungeon secrets — bat, chest, and interact types — within a configurable radius without any manual clicking.
Detects the Warden puzzle order and automatically attacks the Warden in the correct sequence to clear the puzzle room instantly.
Reads the Water Board target state and toggles the correct levers in the right order to solve the puzzle without user input.
Identifies the required kill order for the Blaze puzzle by reading armor colors and automatically targets and eliminates blazes in sequence.
Calculates the winning move set for the Tic Tac Toe puzzle and clicks the correct panes in the fastest possible sequence.
Appends additional end-of-run statistics — secrets per minute, puzzle solve time, and death breakdown — to the dungeon summary screen.
Detects when you enter a trap room and automatically equips the correct gear profile to maximize trap room clearing speed.
Eliminates the Spirit Leap targeting delay so you can teleport to party members at maximum possible speed during dungeon clear.
Automatically sends a configurable party chat message when the Melody Harp puzzle is solved, keeping the team informed without typing.
Triggers Creeper Vex crystal detonation instantly on spawn, skipping the normal client-side delay that slows down crystal room clears.
Locks onto the active terminal puzzle and clicks the correct slots at machine speed, completing terminals before the game can register a human reaction time.
Detects terminal type — Correct All, Select All, Click In Order, or Simon Says — and solves it automatically without user interaction.
Handles lever and switch device puzzles by reading the required state and activating the correct devices in sequence automatically.
Automatically attacks dungeon mobs within a configurable range and with a configurable priority list, keeping combat moving during fast clear routes.
Automatically fires Ice Spray at nearby mobs to freeze them in place, enabling faster mob grouping and AoE clearing strategies.
Suppresses the chest-opening animation on dungeon secret chests so the item is collected in a single tick instead of waiting for the animation.
Tracks each party member's current room, secret count, and dungeon progress in real time and overlays the data on the dungeon minimap.
Visual overlays, ESP highlights, HUD elements, and the route visualization system — see everything the dungeon is hiding.
The primary module management interface. Left-click toggles a module, right-click opens its settings panel, and middle-click accesses advanced configuration.
Drag-and-drop editor for repositioning every HUD element — coordinate display, day counter, dungeon map, and custom overlays — anywhere on screen.
Renders configurable 3D line routes for etherwarp paths and clip trajectories directly in the game world with customizable colors, widths, and waypoint markers.
Highlights dungeon entities — mobs, players, bats, and interactables — through walls using colored outlines scaled by entity type and distance.
Draws a visible bounding box or glow effect around unopened dungeon secret chests, visible through walls, so no chest is ever overlooked.
Forces the game's ambient light level to maximum, eliminating all darkness in dungeons without requiring torches or the Night Vision potion effect.
Makes non-essential blocks render as transparent on your client, exposing hidden rooms, secret chests, and item frames through solid terrain.
Displays a countdown HUD overlay for Warp Pad cooldowns, showing exactly how many seconds remain before the next leap is available.
Enhanced real-time minimap overlay with room-by-room status tracking, secret count per room, door positions, and live party member locations.
Fine-tunes the appearance, color coding, and zoom level of each room type on the Dungeon Map overlay — separately configurable per floor.
A collection of additional rendering tweaks including custom sky colors, colored hit indicators, mob health bars, and entity name tags in dungeons.
Highlights dungeon doors — including wither doors — through solid walls so you always know the room layout before you reach it.
Displays your current XYZ coordinates as a persistent on-screen overlay, useful for calibrating clip positions and etherwarp targets.
Shows the current Hypixel Skyblock in-game day count as a HUD element, useful for tracking seasonal events and Jerry's Workshop availability.
Replaces default first-person item hold and swing animations for swords, bows, and tools with customizable positions and smoothed transitions.
Adjusts the camera's field of view and applies a configurable roll angle offset for a personalized first-person perspective in dungeons.
Clip mechanics, etherwarp automation, and advanced movement tools — navigate every dungeon at maximum speed.
Automatically swaps hotbar slots to a configured item based on dungeon context — combat, puzzles, or boss phase transitions — without manual input.
Binds a key to instantly equip a saved armor set, letting you switch between tank, berserker, and mage profiles mid-run in a single keypress.
Automatically detects valid clip opportunities on the current path and executes the clip movement without requiring a manual keybind press.
Reads your crosshair target and automatically fires Etherwarp to the optimal landing block, accounting for sneak state and block validity checks.
Detaches the camera from the player body and lets you fly through the dungeon to scout rooms ahead without physically moving your character.
Executes a three-dimensional clip movement that phases the player through solid blocks at any approach angle, useful for bypassing complex wall geometry.
Performs a horizontal clip to slide the player through a thin wall or barrier at ground level without gaining or losing vertical position.
Exploits hotbar switching packet mechanics to phase the player through solid barriers, bypassing collision detection for blocks that block normal movement.
Suppresses server-forced player rotation packets sent when aura modules or automation tools fire, keeping your view locked in place.
Optimizes the launch angle and activation timing of Jerry rockets to extract maximum movement speed and distance per use.
Auto-clickers, inventory automation, farming helpers, and everything that doesn't fit neatly into another category — but makes every session smoother.
Central configuration panel for all clip and phase movement parameters — speed, delay, retry count, and block whitelist — shared across all clip modules.
Automates inventory actions such as item sorting, bulk moving, and quick dropping so you can manage gear between runs without manual clicking.
Keeps the player in a permanent sprint state by resending the sprint flag every tick, removing the need to double-tap or hold the sprint key.
Monitors boss health thresholds and ability windows and automatically activates the Ragnarock Axe ability at the optimal moment for maximum DPS.
Detects the active Melody Harp note sequence and presses the correct note buttons in real time to solve the puzzle hands-free.
Scans your inventory after a dungeon run and automatically salvages configured gear tiers at the Salvager NPC without manual interaction.
Highlights the highest-value enchantment books in the Enchanting Table UI and automates repetitive click sequences to speed up the enchanting process.
Automatically sells configured item types and tiers to the NPC merchant after dungeon runs, clearing inventory without opening a single menu manually.
Opens Jerry boxes in rapid succession by automating the right-click and confirmation steps, collecting all rewards without manual clicking.
Makes specified block types render as fully transparent on your client so you can see through dungeon floors, walls, and ceilings to find secrets.
Enforces a configurable cooldown between Stonk pickaxe ability activations to prevent accidental double-uses that waste the ability charge.
Disables the front-facing third-person camera perspective to prevent accidentally switching to it during fast movement or ability use.
Fires the Terminator bow at the maximum possible CPS by automating the click pattern, saturating the fire rate cap for consistent high damage output.
Sends automated left or right mouse clicks at a configurable CPS rate, assignable to any in-game action that benefits from rapid clicking.
Switches between weapon slots automatically based on target entity type, health threshold, or dungeon room trigger for optimal DPS management.
Blocks unintended right-click interactions with blocks and entities during movement so accidental right-clicks don't open menus mid-run.
Instantly breaks weak dungeon blocks such as dirt, gravel, and spawner cages without the default block-break animation delay.
Filters and suppresses spam messages, death notifications, system messages, and other chat noise during dungeon runs to keep the feed readable.
Essential everyday improvements that reduce friction in every session, both inside and outside the dungeon.
Central configuration panel for all clip and phase movement parameters — shared across clip modules so changes apply universally in one place.
Maintains a permanent sprint state without any held key, ensuring you always move at full speed between rooms and across the hub.
Renders selected block types as transparent client-side, letting you see through dungeon geometry to locate secrets and navigate hidden passages.
Removes the block-break animation delay for weak dungeon blocks so barriers that slow your route are cleared in a single game tick.
Hides spam, deaths, system messages, and repeating party notifications from the chat feed so important information stays visible during intense runs.
Locks out the front third-person camera perspective so fast ability use and movement never accidentally switches your view angle mid-dungeon.
Build a fully custom keybind layout — individual module hotkeys, chord combinations, and unlimited new bind slots.
Creates a new keybind slot that can be assigned to any Floppa Client module or action, without a limit on how many binds you can add.
Assigns an individual keyboard shortcut to any specific module for instant in-game toggling without opening the ClickGUI.
Defines chord bindings — two or more keys held simultaneously — to trigger module toggles or actions, preventing accidental activation during normal play.